Introduction To Game Design Prototyping And Development 33 Code
Design research brings together influences from the whole gamut of social, psychological, and more technical sciences to create a tradition of empirical study stretching back over 50 years (Horvath 2004; Cross 2007). A growing part of this empirical tradition is experimental, which has gained in importance as the field has matured. As in other evolving disciplines, e.g. behavioural psychology, this maturation brings with it ever-greater scientific and methodological demands (Reiser 1939; Dorst 2008). In particular, the experimental paradigm holds distinct and significant challenges for the modern design researcher. Thus, this book brings together leading researchers from across design research in order to provide the reader with a foundation in experimental design research; an appreciation of possible experimental perspectives; and insight into how experiments can be used to build robust and significant scientific knowledge. This chapter sets the stage for these discussions by introducing experimental design research, outlining the various types of experimental approach, and explaining the role of this book in the wider methodological context.


Figures - uploaded by Mario Štorga
Author content
All figure content in this area was uploaded by Mario Štorga
Content may be subject to copyright.
Discover the world's research
- 20+ million members
- 135+ million publications
- 700k+ research projects
Join for free
PhilipCash· TinoStanković
MarioŠtorga Editors
Experimental
Design
Research
Approaches, Perspectives, Applications
http://www.springer.com/978-3-319-33779-1
vii
Preface
This book's origins lie in the editors' own experiences of developing and reviewing
experimental studies of design; and in particular, from our collaborative excitement
when combining new methods and disciplinary insights with more traditional exper-
imental design research.
Researchers face ever-growing technical, methodological, and theoretical possi-
bilities and we have found in our own research, as well as that of our students, that
getting to grips with these topics can prove somewhat daunting. This book aims to
both help researchers share in our enthusiasm for experimental design research,
and provide practical support in bringing together the many different perspectives
and methods available to develop scientifically robust and impactful experimental
studies.
Fundamentally, this book builds on the methodological foundations laid down
by many authors in the design research field, as well as our field's long tradition
of boundary spanning empirical studies. Without these works this book would not
have been possible. In this sense each chapter reflects and builds on key thinking
in the design research field in order to provide the reader with chapters that not
only constitute distinct research contributions in their own right but also help bring
cohesive insight into experimental design research as a whole.
Throughout the writing process our focus has continually been on bringing
together insights for researchers both young and established, with the aim to take
experimental design research to the next level of scientific development. In par-
ticular it is not our aim to lay down a prescriptive set of methodological rules, but
rather provide researchers with the concepts, paradigms and means they need to
understand, bridge and build on the many research methodologies and methods in
this domain. Thus this book forms a bridge between specific methods and wider
methodology in order to both develop better methods and also contextualise their
work in the wider methodological landscape.
Over the last decades design research has grown as a field in terms of both its
scientific and industrial significance. However, with this growth has come with
challenges of scientific rigour, integrating diverse empirical and experimental
approaches, and building wider scientific impact outside of design research. We see
Preface
viii
this book as a contribution to this process of scientific and methodological develop-
ment, and more generally see this process of growth as a necessary and inspiring
development taking design research into the future alongside its more fundamen-
tal brethren, such as psychology, artificial intelligence or biotechnology. This book
reflects our vision of design research as an ever more rigorous and scientifically
exciting field, and we think that this is also reflected in the substantial and insight-
ful works provided by each of the chapter authors, without whom this book would
have been impossible!
Philip Cash
Tino Stankovic´
Mario Štorga
ix
Contents
Part I The Foundations of Experimental Design Research
1 An Introduction to Experimental Design Research ............... 3
Philip Cash, Tino Stanković and Mario Štorga
2 Evaluation of Empirical Design Studies and Metrics ............. 13
Mahmoud Dinar, Joshua D. Summers, Jami Shah
and Yong-Seok Park
3 Quantitative Research Principles and Methods
for Human-Focused Research in Engineering Design ............. 41
Mark A. Robinson
Part II Classical Approaches to Experimental Design Research
4 Creativity in Individual Design Work .......................... 67
Yukari Nagai
5 Methods for Studying Collaborative Design Thinking ............ 83
Andy Dong and Maaike Kleinsmann
6 The Integration of Quantitative Biometric Measures
and Experimental Design Research ............................ 97
Quentin Lohmeyer and Mirko Meboldt
7 Integration of User-Centric Psychological and Neuroscience
Perspectives in Experimental Design Research .................. 113
Claus-Christian Carbon
Part III Computation Approaches to Experimental Design Research
8 The Complexity of Design Networks: Structure and Dynamics ..... 129
Dan Braha
Contents
x
9 Using Network Science to Support Design Research:
From Counting to Connecting ................................ 153
Pedro Parraguez and Anja Maier
10 Computational Modelling of Teamwork in Design ............... 173
Ricardo Sosa
11 Human and Computational Approaches for Design
Problem-Solving ........................................... 187
Paul Egan and Jonathan Cagan
Part IV Building on Experimental Design Research
12 Theory Building in Experimental Design Research ............... 209
Imre Horváth
13 Synthesizing Knowledge in Design Research .................... 233
Kalle A. Piirainen
14 Scientific Models from Empirical Design Research ............... 253
John S. Gero and Jeff W.T. Kan
3
Chapter 1
An Introduction to Experimental
Design Research
Philip Cash, Tino Stanković and Mario Štorga
© Springer International Publishing Switzerland 2016
P. Cash et al. (eds.), Experimental Design Research,
DOI 10.1007/978-3-319-33781-4_1
Abstract Design research brings together influences from the whole gamut of
social, psychological, and more technical sciences to create a tradition of empiri-
cal study stretching back over 50 years (Horvath 2004; Cross 2007 ). A growing
part of this empirical tradition is experimental, which has gained in importance
as the field has matured. As in other evolving disciplines, e.g. behavioural psy-
chology, this maturation brings with it ever-greater scientific and methodologi-
cal demands (Reiser 1939; Dorst 2008). In particular, the experimental paradigm
holds distinct and significant challenges for the modern design researcher. Thus,
this book brings together leading researchers from across design research in order
to provide the reader with a foundation in experimental design research; an appre-
ciation of possible experimental perspectives; and insight into how experiments
can be used to build robust and significant scientific knowledge. This chapter sets
the stage for these discussions by introducing experimental design research, out-
lining the various types of experimental approach, and explaining the role of this
book in the wider methodological context.
Keywords Design science · Experimental studies · Research methods
P. Cash (*)
Department of Management Engineering,
Technical University of Denmark, Diplomvej, 2800 Lyngby, Denmark
e-mail: pcas@dtu.dk
T. Stanković
Engineering Design and Computing Laboratory,
Department of Mechanical and Process Engineering,
Swiss Federal Institute of Technology Zurich, Zurich, Switzerland
M. Štorga
Faculty of Mechanical Engineering and Naval Architecture,
University of Zagreb, Zagreb, Croatia
4P. Cash et al.
1.1 The Growing Role of Experimentation
in Design Research
Over the last 50 years, design research has seen a number of paradigm shifts in its
scientific and empirical culture. Starting in the 1960s and 1970s, researchers were
concerned with answering what design science actually meant and how scientific
practices should be adapted to fit this emerging field where problem-solving and
scientific understanding shared priority (Simon 1978; Hubka 1984; Eder 2011 ).
This was the first major effort to adapt and develop methods and processes from
the scientific domain into 'design science', where researchers were also concerned
with changing design practice. This effort stemmed from a drive to develop design
knowledge and scientific methods that better reflected the fact that although design
is concerned with the artefact, designing includes methods, process, and tools not
directly embedded in daily practice. In the 1980s, a new paradigm emerged, char-
acterised by the development of 'design studies'. This was driven by a growing
focus on understanding and rationalising the creative design processes of designer
behaviour and cognition. This new paradigm was also linked to the emergence of
computer-supported design research (see Part III). In the 1990s, there was a move
to bring coherence to the field by uniting the design studies and design science
paradigms under the wider label of design research, which more fully captured
the theoretical, empirical, and pragmatic aspects of research into design. This also
reflected a larger effort to unite previously disparate research groups and empiri-
cal approaches in a single field, bringing together research and industrial appli-
cation. This effort has sparked the most recent development since the 2000s: a
drive to bring together the varied disciplines in design research and to reinvigorate
the arduous process of bringing order and increasing scientific rigour to empiri-
cal design research (Brandt and Binder 2007; Dorst 2008). This has been reflected
in the renewed focus on the development of field-specific research methods (Ball
and Ormerod 2000a), a prioritisation of theoretical and empirical rigour (Dorst
2008), and the emergence of specific design research methodologies (Blessing and
Chakrabarti 2009 ). Thus, the stage is set for our discussion of experimentation in
the wider context of empirical design research.
Empirical studies in design research provide the foundation for the develop-
ment of both scientific knowledge about and impactful guidance for design (see
Chap. 2 , and Part IV). More formally, empirical studies support the theory build-
ing/testing cycle illustrated by the black circles as shown in Fig. 1.1 (Eisenhardt
1989; Eisenhardt and Graebner 2007). Empirical insights are used to derive new
perspectives and build explanations, as well as to test those explanations (Carroll
and Swatman 2000; Gorard and Cook 2007). Empiricism encapsulates all the var-
ied means of deriving evidence from direct or indirect observation or experience.
Experimentation thus forms one part of the wider empirical milieu.
In the context of design research and for the purposes of opening this book,
experimentation can be defined as "a recording of observations, quantitative or
qualitative, made by defined and recorded operations and in defined conditions ,
5
1 An Introduction to Experimental Design Research
followed by examination of the data, by appropriate statistical and mathemati-
cal rules, for the existence of significant relations" (Nesselroade and Cattell 2013 ,
11:22). This typically follows (although is not limited to) a process of induction,
deduction, and testing (Nesselroade and Cattell 2013) in support of the theory
building/testing cycle (white circles in Fig. 1.1). Effective experimentation forms
a core part of elucidating specific variables, developing and testing relationships/
hypotheses, and comparing the predictive power of competing theories (Wacker
1998; Snow and Thomas 2007). It is important to recognise that this perspective
limits the focus of our discussion by excluding the observation or instigation of
unique and incomparable but observed and manipulated events, which might be
referred to as an experiment by an action researcher. For more on the develop-
ment of experimentation in psychology, see Nesselroade and Cattell (2013), and
for a substantially more detailed discussion of how experimentation fits into theory
building in design research, see Chap. 12, and Part IV more generally.
Over the last 20 years, the importance of experimentation has steadily grown
within design research. For example, in 1990, just 2 % (1 of 43) of papers in
Design Studies dealt with experiments, whilst in 2014, that number was 24 %
(8 of 33) (ScienceDirect 2015 ).1 Experimentation in its various forms is increas-
ingly recognised as a powerful means for carrying out design research (see Part I,
Chap. 3 ). However, this brings increasing demands in terms of how and where
experimental techniques can be applied, methodological rigour, and the generation
of scientific knowledge (Cash and Culley 2014; Cash and Piirainen 2015). Design
1Keyword: experiment in abstract, title or keywords from 1990 to 2015.
Fig. 1.1 Theory building and
testing as an integrated cycle
of empiricism, and its link to
experimentation
6P. Cash et al.
research is a comparatively young field and is thus still in the process of develop-
ing its own methodological and scientific best practices. This field-specific devel-
opment is key to building a rigorous body of methods and scientific knowledge
within a discipline (see Part I, Chap. 3) (Kitchenham et al. 2002; Blessing and
Chakrabarti 2009 ). Thus, this book seeks to address the need to develop a tradition
of experimentation that is tailored to the specific challenges of design research,
whilst also bringing together the lessons learned from the varied fields to which
design research is linked. In order to address this need, it is first necessary to clar-
ify what it is we mean when we talk about experiments in design research.
1.2 Experimental Design Research
The scientific paradigm can be generally characterised as the generation of reliable
knowledge about the world (see Chap. 13 for more). Broadly, this has resulted in
a tendency, most notable in the natural sciences, to take the production of experi-
mental knowledge for granted and to focus on theory (Radder 2003). However,
this perspective can be deceptively one-sided, particularly in the applied context of
design research. Here, the development of experimentation is intrinsically linked
with the development of technology (Tiles and Oberdiek 1995; Radder 2003 ).
Experimental methods build on (often specifically designed) technologies and
technical insights (e.g. see Chap. 6), whilst simultaneously contributing to tech-
nological innovations and technical understanding (e.g. see Part III). Thus, there
are a number of parallels between the realisation of experimental processes and
those processes of technological development that often form the focus of design
research. This is particularly important in the social and human sciences, e.g. eco-
nomics, sociology, medicine, and psychology, where experimental activities form
a significant part of the wider scientific endeavour. Problematically in this con-
text, the philosophical discussion surrounding experimental research builds almost
exclusively on the natural sciences. Thus, there is a significant need to develop
methodological and scientific understanding of experimentation that reflects the
unique challenges in the human sciences (see, e.g. Winston and Blais 1996 or
Guala 2005), of which design research is a part.
In experimental design research, these discussions are nascent and form a major
reason for the development of this book. Core to this endeavour is the realisation
that experimental design research concerns human beings and thus faces a set of
challenges not fully reflected by discussions of experimentation in the natural sci-
ences (Radder 2003). Specifically, human subjects are often aware of, actively
interpret, and react to what is happening in an experiment. Further, this aware-
ness can influence subjects' response to an experiment, often above and beyond
the actual intervention response intended by the experimenter. This challenge is
reflected by biases such as the John Henry effect, and in methodological techniques
such as the placebo control, which are well recognised in, e.g., medical science
(Glasgow and Emmons 2007), but are only beginning to be acknowledged and dis-
cussed in design research (Dyba and Dingsoyr 2008; Cash and Culley 2014).
7
1 An Introduction to Experimental Design Research
More broadly issues of bias and control are only one consideration when
dealing with human subjects. From a socio-cultural perspective, science dealing
with human subjects must also respect a common-sense perspective on human
beings. Here, social and ethical issues are paramount. Radder (2003, 274) states
"who is entitled to define the nature of human beings: the scientists or the peo-
ple themselves?" From this, it is possible to draw parallels with the discussions
underpinning design practice, i.e. how can designers influence users ethically
(Berdichevsky and Neuenschwander 1999; Lilley and Wilson 2013 ). Thus, just
as designers must consider their right to interpret and influence users, design
researchers must also consider the implications stemming from their interpretation
and influencing of designers. This forms the bedrock on which all discussions of
experimental research must build. However, it is not the purpose of this work to
discuss these further, and we simply point to the comprehensive ethical guidelines
provided by organisations such as the American Psychological Association (2010 )
and the National Academy of Sciences (2009).
As discussed above, experimental design research encapsulates a wide range
of research designs, sharing fundamental design conventions (see Part I, Chap. 3 ).
Table 1.1 gives an overview of the basic types of experimental study, which are
further elaborated with respect to design research in Chap. 12. This does not
include computer-based simulation studies, which will be dealt with in more
detail in Part III. Thus, Table 1.1 describes the types of experimental approach,
how each type controls extraneous variables, and what type of evidence each is
capable of generating. For example, the recent study by Dong et al. (2015) utilised
random assignment and a between-group design, making it a type of true experi-
ment. In contrast, the study by Cash et al. (2012) used a similar type of between-
group comparison but used non-random group assignment, making it a type of
Table 1.1 An overview of basic types of experimental design
Type Summary description
Randomised or true
experiment
Participants are randomly assigned to treatment conditions
including a control (see also randomised controlled trial)
Means of control Extraneous variables controlled via random assignment
and comparison with a control condition
Capable of demonstrating Cause and effect, high quality of evidence
Quasi-experiment (natural
experiment)
Participants are non-randomly assigned to treatment conditions
(participants can also be assigned by forces beyond the
experimenters control in the case of natural experiments)
Means of control Extraneous variables controlled via comparison with a control
condition
Capable of demonstrating Correlation
Pre-experiment or
pseudo-experiment
Follows experimental design conventions, but no control condition
is used. Sometimes called a pseudo-experiment
Means of control Extraneous variables mitigated via comparison with
a no-treatment group (i.e. a group that receives no intervention at
all) or using a single group pre-design versus post-design
Capable of demonstrating Correlation, weak generalisability, low quality of evidence
8P. Cash et al.
quasi-experiment. Within each type, there are numerous sub-types. For detailed
explanation of these experimental design considerations, e.g. selecting an appro-
priate sample, see Chap. 3.
Understanding the distinction between the types outlined in Table 1.1 can be
critical to assessing the evidence provided by a study and how this can be used to
develop rigorous scientific knowledge (see Part IV).
In terms of subject, experiments can be applied at the cognitive or organisa-
tional level, utilise classical (Part II) or computational approaches (Part III), and
include long or short time frames. Thus, their integration with wider methodology
is critical if rigorous evidence and a cohesive body of scientific knowledge is to be
developed (Parts I and IV).
In experimental design research, this challenge of integration is more signifi-
cant than ever due to the growing importance of computer-based experimentation.
Building on the pioneering works in artificial intelligence where computers were
predominantly used for simulation, which enables the study of various models
of human cognition (Weisberg 2006), recent developments in scientific practice
highlight the potential for computer-based experimentation. New means for auto-
mated analysis, data interpretation and visualisation, and storage and dissemina-
tion reflect just a few of the novel approaches opened by computer-based research
(Radder 2003 ). As with previous methodological paradigm shifts (Sect. 1.1), this
rapidly expanding research domain faces the challenge of how to define experi-
mental standards and systematic procedures, which ensure both justifiability of
the experimental method and the repeatability of the obtained data. However, the
potential for design researchers is huge, particularly in the emergent science of
complexity and the study of the sociological and psychological roots of design-
ing (see Part III). Thus, this book brings together and confronts the commonalities
and conflicts between classical and computational experimental design research in
order to distil core methodological insights that underpin all experimental design
research, bridging methodology and methods, approaches, perspectives, and
applications.
1.3 The Aim of This Book: Linking Methodology,
Methods, and Application
From Sects. 1.1 and 1.2, it is evident that experiments are well described at both
the methodology level in terms of their role in theory building/testing (Fig. 1.1 )
and the detailed method-specific level (Table 1.1). At the methodology level,
numerous texts offer guidance, for example, Blessing and Chakrabarti (2009 ),
Saunders et al. (2009), or Robson (2002) (also see Part IV). Similarly, at the
method-specific level, texts such as that by Kirk (2009) or Shadish et al. (2002 )
9
1 An Introduction to Experimental Design Research
explore experimental design in detail (also see Part II). Further, there are countless
articles discussing specific aspects of experimental methodology or design. Thus,
why does a need exist in design research?
An aspect that neither methodology nor method-specific texts deal with is how
researchers can adapt or adopt these insights into the specific context of their
own field. This need for field-specific development and adaption at the interface
between methodology and method is highlighted by numerous authors in both
design research (Ball and Ormerod 2000b; Blessing and Chakrabarti 2009, 8) and
its related fields, where similar efforts have received significant support (Levin
and O'Donnell 1999; Kitchenham et al. 2002). The key element that drives field-
specific adaption is the integration between specific methods and the wider body
of research practice and methodology, i.e. the middle ground between methodol-
ogy and methods. Thus, it is this middle ground that this book seeks to fill, help-
ing contextualise experiments within design research and exploring how they can
be used, adapted to, and developed in the design research context as illustrated in
Fig. 1.2 . This book explicitly answers the need articulated in Sect. 1.1 : to develop
a tradition of experimentation that is both grounded in rigorous methodology and
tailored to the specific challenges of design research; to support design researchers
in the following:
• Bringing together methodology and methods for experimental design research.
• Exploring different perspectives on how experimental methods can be success-
fully adapted to the design research context.
• Discussing approaches to developing greater scientific rigour and best practice
in experimental design research.
• Building more robust scientific tools and methods in order to shape a cohesive
body of scientific knowledge.
Fig. 1.2 The middle ground between methodology and methods
10 P. Cash et al.
1.4 The Structure of This Book
Throughout this book, chapter authors draw on a wide range of perspectives in
order to provide a multifaceted foundation in the approaches to, and use of, exper-
imental design research in building rigorous scientific knowledge. This is struc-
tured in four parts outlined below and illustrated in Fig. 1.3:
Part I The foundations of experimental design research deals with the devel-
opment of the experimental design research tradition, its role in the
wider scope of design research empiricism, and the fundamentals of
experimental design.
Part II Classical approaches to experimental design research deals with the
study of individuals and teams, and the key features of examining these
subjects in the design research context.
Part III Computation approaches to experimental design research deals with
the use of computation to complement and extend classical experimen-
tal design research, as well as significant developments in this field.
Part IV Building on experimental design research deals with how to draw all
these approaches and perspectives together in order to build meaningful
theory, a cohesive body of scientific knowledge, and effective models
of design.
Fig. 1.3 An overview of this book's content and structure
11
1 An Introduction to Experimental Design Research
References
American Psychological Association (2010) Ethical principles of psychologists and code of con-
duct. Am Psychol 57:1060–1073
Ball LJ, Ormerod TC (2000a) Putting ethnography to work: the case for a cognitive ethnography
of design. Int J Hum Comput Stud 53:147–168
Ball LJ, Ormerod TC (2000b) Applying ethnography in the analysis and support of expertise in
engineering design. Des Stud 21:403–421
Berdichevsky D, Neuenschwander E (1999) Toward an ethics of persuasive technology. Commun
ACM 42:51–58. doi:10.1145/301353.301410
Blessing LTM, Chakrabarti A (2009) DRM, a Design Research Methodology. Springer, New
York
Brandt E, Binder T (2007) Experimental design research: genealogy, intervention, argument. In:
IASDR international association of societies of design research, pp 1–18
Carroll JM, Swatman PA (2000) Structured-case: a methodological framework for building the-
ory in information systems research. Eur J Inf Syst 9:235–242
Cash P, Culley S (2014) The role of experimental studies in design research. In: Rodgers P, Yee J
(eds) The Routledge companion to design research. Routledge, New York, pp 175–189
Cash P, Elias EWA, Dekoninck E, Culley SJ (2012) Methodological insights from a rigorous
small scale design experiment. Des Stud 33:208–235
Cash P, Piirainen KA (2015) Building a cohesive body of design knowledge: developments from
a design science research perspective. In ICED 15 international conference on engineering
design. Milan, Italy (in press)
Cross N (2007) Forty years of design research. Des Stud 28:1–4
Dong A, Lovallo D, Mounarath R (2015) The effect of abductive reasoning on concept selection
decisions. Des Stud 37:37–58. doi:10.1016/j.destud.2014.12.004
Dorst K (2008) Design research: a revolution-waiting-to-happen. Des Stud 29:4–11
Dyba T, Dingsoyr T (2008) Empirical studies of agile software development: a systematic review.
Inf Softw Technol 50:833–859
Ernst Eder W (2011) Engineering design science and theory of technical systems: legacy of
Vladimir Hubka. J Eng Des 25:361–385
Eisenhardt KM (1989) Building theories from case study research. Acad Manag Rev 14:532–550
Eisenhardt KM, Graebner ME (2007) Theory building from cases: opportunities and challenges.
Acad Manag J 50:25–32
Glasgow RE, Emmons KM (2007) How can we increase translation of research into practice?
Types of evidence needed. Annu Rev Public Health 28:413–433
Gorard S, Cook TD (2007) Where does good evidence come from? Int J Res Method Educ
30:307–323
Guala F (2005) The methodology of experimental economics. Cambridge University Press,
Cambridge
Horvath I (2004) A treatise on order in engineering design research. Res Eng Design 15:155–181
Hubka V (1984) Theory of technical systems: fundamentals of scientific Konstruktionslehre.
Springer, Berlin
Kirk RE (2009) Experimental design. Sage Publications, London, UK
Kitchenham BA, Pfleeger SL, Pickard LM, Jones PW, Hoaglin DC, El-Emam K, Rosenberg J
(2002) Preliminary guidelines for empirical research in software engineering. IEEE Trans
Softw Eng 28:721–734
Levin JR, O'Donnell AM (1999) What to do about educational research's credibility gaps? Issues
Educ 5:177–229
Lilley D, Wilson GT (2013) Integrating ethics into design for sustainable behaviour. J Des Res
11:278–299
National Academy of Sciences (2009) On being a scientist: a guide to responsible conduct in
research
12 P. Cash et al.
Nesselroade JR, Cattell RB (2013) Handbook of multivariate experimental psychology, vol 11.
Springer Science & Business Media
Radder H (2003) The philosophy of scientific experimentation. University of Pittsburgh Press,
Pittsburgh
Reiser OL (1939) Aristotelian, Galilean and non-Aristotelian modes of thinking. Psychol Rev
46:151–162
Robson C (2002) Real world research, vol 2nd. Wiley, Chichester
Saunders MNK, Lewis P, Thornhill A (2009) Research methods for business students, vol 3rd.
Pearson, Essex
ScienceDirect (2015) Science Direct: paper repository (Online). www.sciencedirect.com
Shadish WR, Cook TD, Campbell DT (2002) Experimental and quasi-experimental designs for
generalized causal inference. Mifflin and Company, Boston
Simon HA (1978) The science of the artificial. Harvard University Press
Snow CC, Thomas JB (2007) Field research methods in strategic management: contributions to
theory building and testing. J Manage Stud 31:457–480
Tiles M, Oberdiek H (1995) Living in a technological culture: human tools and human values.
Routledge
Wacker JG (1998) A definition of theory: research guidelines for different theory-building
research methods in operations management. J Oper Manage 16:361–385
Weisberg RW (2006) Creativity: understanding innovation in problem solving, science, inven-
tion, and the arts. John Wiley & Sons
Winston AS, Blais DJ (1996) What counts as an experiment? A transdisciplinary analysis of text-
books, 1930–1970. Am J Psychol 109:599–616
... However, detailed critical comparisons are difficult because of substantial variation in how individual methods are applied and how they are tailored to specific research questions. For illustrations of this, see discussions about the validity of protocol studies in design and problem solving (e.g., Blech et al., 2019;Chiu & Shu, 2010); experiments in design and engineering (e.g., Cash et al., 2016;Panchal & Szajnfarber, 2017) and case studies in design and cognition (e.g., Crilly, 2019a;Wallace & Gruber, 1989). However, whatever strengths and weaknesses are identified with existing methods, the development of alternative approaches should not be seen as an attack: methodological diversity is beneficial for exploring different aspects of the phenomena of interest and providing crossmethod checks (for such arguments applied to design research see Crilly, 2019b; for wider arguments see Greene et al., 1989;Mingers, 1997;van Peer et al., 2012). ...
... Our approach gave us ready access to continuous and multi-faceted information sources, including paper-based data (e.g., annotated sketches), verbal data (e.g., protocols of group discussions, verbal utterances recorded while interacting with the game) and digital data (e.g., digital object manipulations, physical gestures, technical performance of the design outputs). One limitation of most design cognition research is that it is characterized by variation in: (1) how the different methods are applied, (2) the type of data that can be collected through these methods, and (3) the ways in which this data is analyzed (for discussion see Blech et al., 2019;Cash et al., 2016;Crilly, 2019b;Panchal & Szajnfarber, 2017;Wallace & Gruber, 1989). These observations have led several design researchers to acknowledge the need for a more rigorous research approach for studying design (for a discussion see Boujut & Blanco, 2003;Crilly & Cardoso, 2017;editorial board of IJDCI, 2013;Goldschmidt & Tatsa, 2005). ...
Increasing the range of methods available for researching design cognition provides new opportunities for studying the phenomena of interest. Here we propose an approach for observing design activities, using Virtual Reality (VR) design-build-test games with built-in physics simulation. To illustrate this, we report on two exploratory design workshops where two groups of participants worked to solve a technical design problem using such a platform. Participants were asked to sketch ideas to solve the problem, and then to design, test and iterate some of their developed design concepts in a VR game. Researchers were able to obtain continuous and multifaceted recordings of participants' behavior during the various design activities. This included on-screen design activities, verbal utterances, physical gestures, digital models of design outputs, and records of the test outcomes. Our experiences with the workshops are discussed with respect to the opportunities that similar VR game platforms offer for design cognition research, both in general and specifically in terms of ideation, prototyping, problem reframing, intrinsic motivation and demonstrated vulnerability. VR game platforms not only offer a valuable addition to existing research options, but additionally offer a basis for developing training interventions in design education and practice.
... However, as one of the scientific research fields, educational research plays an important role in societies' progress since it investigates the behavior of the individual that interacts with the education system (Cash, Stankovic, & Storge, 2016;Devauus, 2014). If learning focuses pivotally on educating students, educational research aims at developing methods and techniques to advance the teaching/learning process (Varia, 2011;Etikan & Bala, 2017;Flake, 2017). ...
... Based on the above, theses and dissertations submitted by post-graduate students, whether MAs or PhDs, are the primary support for educational research in general and the research on curricula and instruction in specific (Lindl, Krauss, Schilcher, & Hilbert, 2020). This is because they contain findings that enhance the educational literature and develop the teaching/learning process in the same manner (Molly, 2020;Muller, Block, & Kranz, 2014;Yilmaz, 2013;Cash, Stankovic, & Storge, 2016;Chaiyasook & Jaroongkongdoch, 2014). ...
This study aims at investigating the thematic and methodological approaches in the master's theses of the curricula and instruction conducted at Middle East University across the last five years (2015/2016-2019/2020). It also aims at monitoring the thematic gaps in these researches based on the research issues of top priority approved by the Ministry of Higher Education during the period 2011-2020. The study sample consists of all theses conducted throughout the last five years, which are 56 in number. The data collection instrument was a content analysis card that consists of two axes; the first one is to monitor the thematic approaches and the second one is to monitor the methodological approaches within the methodology, sample and sampling, study instruments, processing data, and referencing. The validity of the card has been checked by presenting it to several measurements and evaluation specialists. Regarding the reliability, the card showed acceptable reliability with a degree of 0.82, 0.86, and 0.91 for the thematic approaches, the methodological approaches, and the total card respectively. The study shows that the thematic approaches in the research on curricula and instruction are focused on the primary stage in general and the learning and teaching strategies and curriculum evaluation in specific, while the methodological approaches are focused on the quantitative methods, the teachers as a change and the usage of the descriptive design (survey). Sampling methods are focused on probability sampling (random and stratified) with using a questionnaire as a data collection instrument. Face and constructive validity and Cronbach's Alpha coefficient are used as instruments to check validity and reliability. The study also shows that there is a gap in the thematic approaches in the analyzed theses especially in the programs of preparing preschool teachers and early childhood education teachers in light of the global standards.
... There are various approaches referring to the conduction, evaluation as well as validation of design methods in engineering design. These include, but are not limited to, the Experimental Design Research by Cash et al. (2016), the Design Research Methodology by Blessing and Chakrabarti (2009), the Validation Square by Seepersad et al. (2006) and the Spiral Eight Fold Model by Eckert et al. (2003). Cantamessa (2003) has a classification scheme with empirical research, experimental research, development of new tools and methods, implementation studies and other. ...
Engineering design has a broad variety of approaches, methods and methodologies to conduct, evaluate and validate research. This contribution focuses on empirical studies and divides existing approaches and classifies them according to a scheme with criteria and boundary conditions, such as participants (students, researchers), the length of the study, the incorporation of the study into the curriculum etc. There are certain ideas, challenges and recommended practices associated with each environment and scenario. Knowing them will help design method developers in engineering design who want to conduct empirical studies but have little or no experience with student participants. Therefore, conducted studies from the research institute are mapped onto the classification scheme and synthesized challenges and recommended practices associated with laboratory conditions and student participants will be presented.
... The physicochemical properties of the test water were recorded as follows: conductivity 260.8 µM cm −1 , pH 7.56, dissolved oxygen 6.9 mg l −1 , temperature 29.5 • C, and photoperiod 12:12 light:dark. Four groups (24 fish/group) were assigned in three replicates for each treatment group (eight fish/glass aquarium according to Cash et al., 2016) during the experimental period. The first group was a control group; the second group were exposed to 3.16 mg/l of HCQ according to Ramesh et al. (2018)this concentration is lower than LC 50 > 100 mg/l according to SANOFI (2020); the third group was exposed to 3.16 mg/l of HCQ + 10 mg/l of SP; and the fourth group was exposed to 3.16 mg/l of HCQ + 20 mg/l of SP for 15 days. ...
The current study aims at evaluating the toxicity of hydroxychloroquine (HCQ) as a pharmaceutical residue in catfish (Clarias gariepinus) and the protective role of Spirulina platensis (SP). Four groups were used in this study: (1) a control group, (2) a group exposed to 3.16 mg/l of HCQ, (3) a group exposed to 3.16 mg/l of HCQ + 10 mg/l of SP, and (4) a group exposed to 3.16 mg/l of HCQ + 20 mg/l of SP for 15 days of exposure. The HCQ-treated group showed a significant decline in the hematological indices and glucose, total protein, and antioxidant levels in relation to the control group, whereas the HCQ-treated group showed a significant increase in the levels of creatinine, uric acid, aspartate aminotransferase (AST), and alanine aminotransferase (ALT) as well as the percentage of poikilocytosis and nuclear abnormalities of RBCs in relation to the control group. The histopathological evaluation of the liver indicated dilation of the central vein, vacuolization, degeneration of hepatocytes and pyknotic nuclei, as well as reduction of glomeruli, dilation of Bowman's space, and degeneration of renal tubules in the kidney of the HCQ-treated group. Spirulina platensis (SP) rendered the hematological and biochemical indexes as well as antioxidant levels and the histological architecture to normal status in a dose-dependent manner. Accordingly, the current study recommends the use of SP to remedy the toxic effects of HCQ.
... When combined with neuroimaging techniques, these studies are particularly useful for evaluating the impact of age on the brain [10], the relationship between risk factors and development of disease [20], and the outcomes of treatments over time [27]. Analyzing longitudinal data requires special computational tools, which have been traditionally grounded in statistical models, such as analysis of variance (ANOVA) [5]. With recent advances in deep learning, supervised models, such as the Long Short-Term Memory (LSTM) networks [19], have become alternative approaches for analyzing longitudinal trajectory of individuals [2] by formulating the problem as classification or prediction tasks. ...
Longitudinal neuroimaging or biomedical studies often acquire multiple observations from each individual over time, which entails repeated measures with highly interdependent variables. In this paper, we discuss the implication of repeated measures design on unsupervised learning by showing its tight conceptual connection to self-supervised learning and factor disentanglement. Leveraging the ability for `self-comparison' through repeated measures, we explicitly separate the definition of the factor space and the representation space enabling an exact disentanglement of time-related factors from the representations of the images. By formulating deterministic multivariate mapping functions between the two spaces, our model, named Longitudinal Self-Supervised Learning (LSSL), uses a standard autoencoding structure with a cosine loss to estimate the direction linked to the disentangled factor. We apply LSSL to two longitudinal neuroimaging studies to show its unique advantage in extracting the `brain-age' information from the data and in revealing informative characteristics associated with neurodegenerative and neuropsychological disorders. For a downstream task of supervised diagnosis classification, the representations learned by LSSL permit faster convergence and higher (or similar) prediction accuracy compared to several other representation learning techniques.
... The lack of clarity as to which methods and evidence are necessary for carrying out a successful validation continues to be a research gap in DRM (Gericke et al., 2017). The wide-ranging and rather holistic requirements for a study regarding objectivity (Cash et al., 2016), reliability and validity (Ruckpaul et al., 2014) as well as the systematic structure of the studies (Dinar et al., 2015) are often described. However, since the studies are primarily conducted by inexperienced researchers (Wallace, 2011), they lack experience in design practice and therefore are not fully able to implement real design problems in method validation. ...
The requirements on validity for studies in design research are very high. Therefore, this paper aims at identifying challenges that occur when setting up studies and suggests solution strategies to address them. Three different institutes combining their experience discussed several studies in a workshop. Resulting main challenges are to find a suitable task, to operationalise the variables and to deal with a high analysis effort per participant. Automation in data evaluation and a detailed practical guideline on studies in design research are considered necessary.
... By doing all these staffs one can get a reliable valid idea about the design. A lot of statistical tools have been used to explore, estimate and validate data acquired through the use of experimental design[Cash et al. 2016]. Experimental design has become very effective statistical tool in analyzing data involving process performance and process capability. ...
... Recently, the related fields of marketing, leadership and management have also started to recognise the potential strengths of experimental methods, which still are considered 'underutilized' (Ryals and Wilson, 2018;Podsakoff and Podsakoff, 2019). Other areas, for example design, have a longer history of using experiments to study human behaviours and interactions (Cash, Stanković and Štorga, 2016) and have adopted and developed own approaches to experimental research, drawing on what was previously primarily a psychologists' domain. Although in social sciences experiments are sometimes criticised as a strategy for studying real world due to possible biases of the participants and the limited resemblance of the experimental setting to the real-life context (Robson, 2002), they still constitute a powerful methodology for testing theories, especially when human behaviour is involved. ...
-
- Phd Thesis
This PhD thesis focuses on how professional facilitators – consultants, can support design and product development teams during creative process, and consequently enhance innovative processes in firms. The main task of facilitation is to help groups perform better and make them successful in reaching their goals in an effective, result-oriented and engaging way. While current knowledge on this topic is highly based on practice and experience, in my thesis I provide theoretical explanation to some of the mechanisms of facilitation practice and clarify many inconsistencies in previous research. In doing so, I propose a novel definition of neutrality in facilitation, show the relationship between the facilitator's neutrality and team trust, as well as identify specific process structures in workshop facilitation, which can be used to enhance creative performance of teams and conduct workshops in a more effective manner. Finally, in addition to the theoretical insights, this work also provides practical learnings for managers and organisational leaders who would like to apply facilitation in their companies.
Machine learning analysis of longitudinal neuroimaging data is typically based on supervised learning, which requires large number of ground-truth labels to be informative. As ground-truth labels are often missing or expensive to obtain in neuroscience, we avoid them in our analysis by combing factor disentanglement with self-supervised learning to identify changes and consistencies across the multiple MRIs acquired of each individual over time. Specifically, we propose a new definition of disentanglement by formulating a multivariate mapping between factors (e.g., brain age) associated with an MRI and a latent image representation. Then, factors that evolve across acquisitions of longitudinal sequences are disentangled from that mapping by self-supervised learning in such a way that changes in a single factor induce change along one direction in the representation space. We implement this model, named Longitudinal Self-Supervised Learning (LSSL), via a standard autoencoding structure with a cosine loss to disentangle brain age from the image representation. We apply LSSL to two longitudinal neuroimaging studies to highlight its strength in extracting the brain-age information from MRI and revealing informative characteristics associated with neurodegenerative and neuropsychological disorders. Moreover, the representations learned by LSSL facilitate supervised classification by recording faster convergence and higher (or similar) prediction accuracy compared to several other representation learning techniques.
Design is an extremely diverse field where there has been widespread debate on how to build a cohesive body of scientific knowledge. To date, no satisfactory proposition has been adopted across the field – hampering scientific development. Without this basis for bringing research together design researchers have identified difficulties in building on past works, and combining insights from across the field. This work starts to dissolve some of these issues by drawing on Design Science Research to propose an integrated approach for the development of design research knowledge, coupled with pragmatic advice for design researchers. This delivers a number of implications for researchers as well as for the field as a whole.
- John G Wacker
This study examines the definition of theory and the implications it has for the theory‐building research. By definition, theory must have four basic criteria: conceptual definitions, domain limitations, relationship‐building, and predictions. Theory‐building is important because it provides a framework for analysis, facilitates the efficient development of the field, and is needed for the applicability to practical real world problems. To be good theory, a theory must follow the virtues (criteria) for 'good' theory, including uniqueness, parsimony, conservation, generalizability, fecundity, internal consistency, empirical riskiness, and abstraction, which apply to all research methods. Theory‐building research seeks to find similarities across many different domains to increase its abstraction level and its importance. The procedure for good theory‐building research follows the definition of theory: it defines the variables, specifies the domain, builds internally consistent relationships, and makes specific predictions. If operations management theory is to become integrative, the procedure for good theory‐building research should have similar research procedures, regardless of the research methodology used. The empirical results from a study of operations management over the last 5 years (1991–1995) indicate imbalances in research methodologies for theory‐building. The analytical mathematical research methodology is by far the most popular methodology and appears to be over‐researched. On the other hand, the integrative research areas of analytical statistical and the establishment of causal relationships are under‐researched. This leads to the conclusion that theory‐building in operations management is not developing evenly across all methodologies. Last, this study offers specific guidelines for theory‐builders to increase the theory's level of abstraction and the theory's significance for operations managers.
- Kathleen M. Eisenhardt
- A.M. Huberman
- M.B. Miles
- This paper describes the process of inducting theory using case studies from specifying the research questions to reaching closure. Some features of the process, such as problem definition and construct validation, are similar to hypothesis-testing research. Others, such as within-case analysis and replication logic, are unique to the inductive, case-oriented process. Overall, the process described here is highly iterative and tightly linked to data. This research approach is especially appropriate in new topic areas. The resultant theory is often novel, testable, and empirically valid. Finally, framebreaking insights, the tests of good theory (e.g., parsimony, logical coherence), and convincing grounding in the evidence are the key criteria for evaluating this type of research.
- Andrew S. Winston
- Daniel J. Blais
The textbook definition of experiment as manipulation of an independent variable while holding all other variables constant is generally treated as transdisciplinary and transhistorical. We examined the rise of this definition in psychology and other disciplines by comparing 236 introductory texts from psychology, sociology, biology, and physics published during the 1930s, 1950s, and 1970s. The definition of experiment in psychology texts did not approach uniformity until the 1970s and was not borrowed from texts of other disciplines. The standard definition is relatively absent from physics, infrequent in biology, and appears in sociology after its development in psychology. We discuss the enshrinement of experimentation as the sole method for the discovery of causes.
Introduction To Game Design Prototyping And Development 33 Code
Source: https://www.researchgate.net/publication/303323138_An_Introduction_to_Experimental_Design_Research
Posted by: abramsonmessled.blogspot.com
0 Response to "Introduction To Game Design Prototyping And Development 33 Code"
Post a Comment