Hideo Kojima wants to "create a game that changes in real-time" - abramsonmessled
Hideo Kojima wants to "create a game that changes in real-time"
After Death Stranding, Hideo Kojima hopes to proceed conjunctive people and games with a style that "changes in real-time" based connected the player's location and perspective.
In an interview with Japanese outlet Anan (translated by Siliconera), Kojima discussed his ambitions to create such a ever-changing game. "Even though there are people of different ages and trades playing the same gamey, they are playing it in the same manner," he says of conventional games. "Instead, I want the game to change based on where that person lives, and that person's unique perspective … Because you would defeat vampires using the light from the sun, [Boktai] would change settled on where and when you played the game. That rather feature connects man-ready-made systems to veridical-life."
Boktai is an old isometric action RPG for the Bet on Boy Procession which Kojima contributed to during his early days at Konami. Its standout feature, which Kojima references Hera, was an in-game sunlight ride herd on which used your sentence zone to approximate the sun's position. The main character's weapon is star-powered, you see, and Boktai would adjust its baron level supported the position of the sun relative to the player, making it stronger during the day and weaker at Night. In-game environments would also update to mimicker the sunrise and sunset. This is a relatively round-eyed integration of the location-based changes Kojima describes, but IT was pretty forward-looking back in the early 2000s, and it's fun to consider how modern games – especially Kojima games – might expand on IT.
Kojima likewise loves the newly released Twelve Minutes , and said it "kinda makes me want to create some other adventure game."
Source: https://www.gamesradar.com/hideo-kojima-wants-to-create-a-game-that-changes-in-real-time/
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